Professional modeling is the foundation of every aspect of the 3D production pipeline and is essential to the success of any 3D computer graphics project. [digital] Modeling is unlike any other modeling book you’ve seen—it gets to the core of what it takes to create efficient production-ready models and demystifies the process of producing realistic and jaw-dropping graphics. Taking a software-neutral approach, it teaches you the essential skills and concepts that you can apply to modeling in any industry 3D software, such as 3ds Max, LightWave 3D, Maya, Modo, Silo, XSI, ZBrush and other leading programs. Modelers, animators, texture artists, and technical directors can all benefit from the valuable information covered in this jam-packed guide containing years of industry knowledge. Simply put, if you work in 3D, you must have this book. In this inspiring and informative guide to modeling, industry veteran William Vaughan teaches you how to: - Master modeling techniques to produce professional results in any 3D application - Use the tools of a professional digital modeler - Control your models polygon-count as well as polygon-flow - Create both organic and hard surface models - Understand a modeler’s role in a production environment - Gain the knowledge to land a job in the industry as a digital modeler - Model using specific tools such as LightWave and 3ds Max in over 6 hours of video training on the accompanying DVD - And much more!Download Now..
Posted on, 8th August, 2016 by admin
Scott Kelby, the world’s #1 best-selling photography technique books author, is here with an entirely new concept in Photoshop books?one that’s designed from the ground up to get you straight to whatever it is you need to do in Photoshop right now, get your answer fast, and get you back to editing your images in Photoshop. Thanks to Adobe’s incredibly popular Creative Cloud Photography plan, which includes Photoshop and Lightroom, photographers are extending the depth and power of Lightroom by jumping over to Photoshop to do all those things Lightroom just can’t do (or Lightroom can do, but in Photoshop, it’s faster and easier, or the results are just better). Because Photoshop has so much power and depth, sometimes the things you need are…well…kinda hidden or not really obvious. There will be a lot of times when you need to get something done in Photoshop, and you know Photoshop can do it (because Photoshop can do just about anything), but you have no idea where Adobe hid that feature, or what the “secret handshake” is to do that thing you need now so you can get back to working on your images. That’s why this book was created: to quickly get you to the technique, the shortcut, the setting, or exactly the right thing you need to do right now. Here’s how it works: When you need to know how to do a particular thing, you turn to the chapter where it would be found (Layers, Printing, Fixing Problems, Special Effects, etc.), find the thing you need to do (it’s easy, each page covers just one single topic), and Scott tells you exactly how to do it just like he was sitting there beside you, using the same casual style as if he were telling a friend. That way, you get back to editing your images fast. This isn’t a book of theory, full of confusing jargon and detailed multi-step concepts. This is a book on which button to click, which setting to use, and exactly how and when to use it, so you’re never “stuck” in Photoshop again. This will be your “go to” book that sits within reach any time you’re working in Photoshop, and you are going to love having this type of help right at your fingertips.Download Now..
Want to find every pizza place within a 15-mile radius? Where the dog parks are in a new town? The most central meeting place for your class, club or group of friends? The cheapest gas stations on a day-to-day basis? The location of convicted sex offenders in an area to which you may be considering moving? The applications, serendipitous and serious, seem to be infinite, as developers find ever more creative ways to add to and customize the satellite images and underlying API of Google Maps.Download Now..
Learn how to build native, cross-platform mapping apps with this comprehensive and practical guide, using the MVVM pattern About This Book Enhance the user experience with the power of ArcGIS runtime SDK for .NET. This clear, well segregated book has all the information you need on ArcGIS Runtime SDK. Just name it?this book has it! This highly practical book empowers you to build your own custom application! Get to know the inner details of ArcGIS Runtime SDK from our experts, in this book written by Ron Vincent, with 24 years' experience in the GIS industry and many in GIS training. Who This Book Is For This book caters to long-term users of Esri's technologies that are new to mobile development or are transitioning from older Esri technologies such as ArcGIS Engine. It is also for users who are unfamiliar with Esri or GIS and are in need of a mapping solution for either their desktop or a mobile platform, or both. The book requires knowledge of .NET. What You Will Learn Understand and implement the MVVM pattern using MVVM Light Create and add layers from offline and online resources such as ArcGIS Online or ArcGIS for Server Create a 2D or 3D map and decide what kind of symbology to use Symbolize the layers based on the geometry Search and find objects in the layers Geocode an address and create a route using an address Edit layer objects from online content and offline content Test the application using test-driven development and then build and release the application for the intended audience In Detail ArcGIS is a geographic information system (GIS) that enables you to work with maps and geographic information. It can be used to create and utilize maps, compile geographic data, analyze mapped information, share and discover geographic information and manage geographic information in a database. This book starts by showing you where ArcGIS Runtime fits within Esri's overall platform strategy. You'll create an initial map using the SDK, then use it to get an understanding of the MVVM model. You'll find out about the different kinds of layers and start adding layers, and you'll learn to transform maps into a 3D scene. The next chapters will help you comprehend and extract information contained in the maps using co-ordinates and layer objects. Towards the end, you will learn to set the symbology, decide whether to use 2D or 3D, see how to implement 2D or 3D, and learn to search and find objects. You'll also get to grips with many other standard features of the Application Programming Interface (API), including create applications and finally testing, licensing, and deploying them. Once completed, you will be able to meet most of the common requirements of any mapping application for desktop or mobile platforms. Style and approach This comprehensive book takes a completely practical approach, where every chapter explains the important concepts and demonstrates a practical application of them in a hands-on manner.Download Now..
Key Features Learn how to make complex shapes by editing basic ones Make printable objects from multiple shapes and parts Learn how to design from scratch, without a reference to physical objects Book Description This book will cover the very basic but essential techniques you need to model an organic and functional object for 3D printing using Blender. Starting with pen and paper and then moving on to the computer, you will create your first project in Blender, add basic geometric shapes, and use techniques such as extruding and subdividing to transform these shapes into complex meshes. You will learn how modifiers can automatically refine the shape further and combine multiple shapes into a single 3D printable model. By the end of the book, you will have gained enough practical hands-on experience to be able to create a 3D printable object of your choice, which in this case is a 3D print-ready octopus pencil holder. What you will learn Get to know the guiding principles required to create 3D printer-friendly models Understand material characteristics, printing specifications, tolerances, and design tips Master the art of modifying basic shapes with Blender's powerful editing tools: extrude, loop cuts, and other transformations Learn techniques of editing complex meshes, smoothing, combining shapes, and exporting them into STL files for printing Download Now..
Design, model, and texture complex mechanical objects in Blender About This Book Develop realistic and awesome machines for your 3D projects and animation films Gain the ability to look at a piece of machinery in real life and then recreate it in Blender Develop a comprehensive skill set covering key aspects of mechanical modeling Who This Book Is For This book is intended for consumers and hobbyists who are existing users of Blender 3D want to expand their capabilities by diving into machine modeling with Blender 3D. You are expected to have experience with basic Blender operations. What You Will Learn Reacquaint yourself with Blender's modeling toolset Practice fundamental skills that are applicable to a range of modeling projects Know when and where to use various types of geometry-something that saves time in one instance will pose significant problems in another Think ahead and plan your project out to significantly improve both quality and efficiency Create models for freestyle use Overcome challenging modeling problems Create customized game models that can easily be exported to other formats. This is one of the most popular uses of Blender, and the results can be incorporated into game design! Get comfortable with the start-to-finish process to create any type of hard surface model In Detail Blender 3D is one of the top pieces of 3D animation software. Machine modeling is an essential aspect of war games, space games, racing games, and animated action films. As the Blender software grows more powerful and popular, there is a demand to take your modeling skills to the next level. This book will cover all the topics you need to create professional models and renders. This book will help you develop a comprehensive skill set that covers the key aspects of mechanical modeling. Through this book, you will create many types of projects, including a pistol, spacecraft, robot, and a racer. We start by making a Sci-fi pistol, creating its basic shape and adding details to it. Moving on, you'll discover modeling techniques for larger objects such as a space craft and take a look at how different techniques are required for freestyle modeling. After this, we'll create the basic shapes for the robot and combine the meshes to create unified objects. We'll assign materials and explore the various options for freestyle rendering. We'll discuss techniques to build low-poly models, create a low-poly racer, and explain how they differ from the high poly models we created previously. By the end of this book, you will have mastered a workflow that you will be able to apply to your own creations. Download Now..
This book is about designing mathematical and Machine Learning algorithms using the Apache Mahout "Samsara" platform. The material takes on best programming practices as well as conceptual approaches to attacking Machine Learning problems in big datasets. Math is explained, followed by code examples of distributed and in-memory computations. Written by Apache Mahout committers for people who want to learn how to design distributed math algorithms as well as how to use some of the new Mahout "Samsara" algorithms off-the-shelf.Download Now..
• 100 2D CAD Exercises. • 50 3D CAD Exercises. • Each exercise can be designed on any CAD software such as AutoCAD, SolidWorks, Catia, PTC Creo Parametric, Siemens NX, Autodesk Inventor and other. • These exercises are designed to help you test out your basic CAD skills. • Each exercise can be assigned separately. • No exercise is a prerequisite for another. Download Now..
The primary goal of CAD Exercises book is to provide CAD practice exercises for beginners. This book contains 100 2D exercises and 50 3D exercises. Each exercise can be designed on any CAD software such as AutoCAD, SolidWorks, Catia, PTC Creo Parametric, Siemens NX, Autodesk Inventor, Solid Edge, DraftSight and other CAD programs. These exercises are designed to help you test out your basic CAD skills. Each exercise can be assigned separately. No exercise is a prerequisite for another.Download Now..
The primary goal of AutoCAD Exercises book is to provide AutoCAD practice exercises for beginners. This book contains 100 2D exercises and 50 3D exercises. Each exercise can be designed on any CAD software such as AutoCAD, SolidWorks, Catia, PTC Creo Parametric, Siemens NX, Autodesk Inventor, Solid Edge, DraftSight and other CAD programs. These exercises are designed to help you test out your basic CAD skills. Each exercise can be assigned separately. No exercise is a prerequisite for another. Download Now..
Posted on, 30th March, 2016 by admin
You'll appreciate this design career guide if: You're a recent graduate and looking for a job as a designer You want resume and interviewing advice, as well as tips for working in the design industry You'd like to learn how to avoid common pitfalls of asserting yourself in the design industry What They Didn't Teach You in Design School by Phil Cleaver provides advice on the stage from graduating, and getting into a studio and staying there as a valued designer, and explores best design practices. Though predominantly serving as a useful guide and bridge in the first year of your career as a designer, it should also be considered an essential tool that can be consulted when you're unsure of what to do next. Begin with the essentials of beginning your design career, like building your resume and portfolio, seeking out opportunities, and preparing for and securing interviews. More than just helping you get a job, however, this career guide serves to help you succeed in whichever design position you land. Learn how to effectively work with other designers and your own clients, keep up to date with the industry, hone your business skills, and much more. From the day after graduation to the completion of your first year as a design professional, this career guide will help you stay on top of your game. In What They Didn't Teach You in Design School you'll find: 11 chapters covering topics ranging from software skills, print production, and designer relations, to good design practice, web skills, and working with external suppliers Helpful design advice that you'll want to return to again and againDownload Now..
A beautiful collection of glass flower computer graphic designs from the imagination of an artist.Download Now..
In this follow-up to Ray Tracing in One Weekend, Peter Shirley leads you through the details of taking your ray tracer to the next level. This includes surface and solid textures, volumes such as fog and smoke, Perlin noise, bounding volume hierarchies, and instancing. By the end of this small book, you'll have a serious ray tracing system.Download Now..
Posted on, 30th March, 2016 by admin
Understand the Significance of Symbols in Your Design Work Our world is comprised of a handful of very simple patterns that have been a part of human design since the beginning of time and have eternal significance. Decoding Design reveals how common symbols and shapes - like circles, squares and triangles - resonate at a gut level and can lend greater meaning to a design. By deconstructing famous logos and other sample designs, you'll learn how to communicate complex information quickly and intuitively with universal and meaningful patterns. You'll also uncover how other disciplines, such as philosophy, math, and physics, influence great design and can help you present ideas in a holistic and compelling manner. Whether you're a designer, student, or marketing professional, Decoding Design will show you the deeper meaning behind the symbols you encounter everyday, and how to better use those symbols to create an impactful relationship with the viewer.Download Now..
Money Over Two Centuries: Selected Topics In British Monetary History
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Account Determination In Sap: Learn Important Account Determination Techniques, 2Nd Edition